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The Saboteurs HandbookStrategies for the Infiltrator |
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Introduction Preparation Staying Alive Combat Sabotage Theft |
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"A handsome young Cyborg named Ace, Wooed women at every base, But once ladies glanced at His special enhancement They vanished with nary a trace." |
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Infiltration Suit - 2
Certification Points The infiltration suit sacrifices all armour and a lot of inventory space to allow the wearer to become less visible. While you stay still, you will be invisible, but the faster you move the more visible you become. Firing a weapon, using any equipment, and taking any damage will also make you more visible. There are also many ways that you can be revealed through the use of radar systems. Some implants and experience on your part can minimise or negate these dangers. Uni-MAX - 6 Certification Points Use either AV MAX or AI MAX instead of Uni-MAX if you do not have spare certification points to spend. Useful for Advanced Hackers. Medium Assault - 2 Certification Points Medium Assault gives access to the Spiker, and Ancient Tech pistol discussed in Equipment. Advanced Hacking - 5 Certification Points Essential for Theft, Advanced Hacking allows you to hack doors, CC's, all terminals, lockers, and jack enemy vehicles. Combat Engineering - 5 Certification Points Essential for Sabotage, CE gives Infiltrators the tools needed to attack vehicles and MAX, as well as more options for killing infantry. Medic - 3 Certification Points Allows you to heal yourself in the field. Some Infiltrators swear by it, others scavenge medkits from the dead. ATV - 1 Certification Point Gives access to the Wraith - a fast, unarmed ATV that can cloak while an Infiltrator is driving. Useful for transportation when there are few mines around, and the trunk space is very helpful for some Sabotage missions. Air Scout - 3 Certification Points The Mosquito is very helpful for some Infiltrator missions, as well as transportation in general. Any Other Vehicles All vehicle certifications are helpful to Advanced Hackers - the only thing better than stealing the enemies Lodestar is to fly away with it. Armoured Assault 2, Empire Assault Buggy, Troop Transport...anything that lets you drive off with the enemy empires equipment is good. |
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Advanced
Targeting - Activation Time - 60 seconds
Shows the health of your enemies, and how many occupants there are, if
any, inside a vehicle. All players can benefit from this
implant,
Infiltrators more than most - being able to see the strength of the
enemies around you allows you to assess the risk. Enemies can
hear this implant being turned on or off. Recommended
as
a second implant.
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Audio
Amplifier - Activation
Time - 60
seconds
Will show moving enemy soldiers and MAX within a given radius on your
radar, so long as they do not have Sensor Shield.
Interestingly,
it does not put enemy vehicles on radar. Enemies can
hear this implant being turned on or off. Although it
is
helpful for Infiltrators, other implants tend to have more benefit.
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Darklight
- Activation
Time - 60
seconds
Allows you to clearly see Infiltrators at quite a distance.
Dark Light cannot be used in third person. Enemies can hear this implant while it is active.
Can be very helpful to Combat
Infiltrators, others tend not to have the implant spots to spare.
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Melee
Booster - Activation
Time - 120
seconds Makes your knife attacks stronger, but drains 10 stamina for each hit that connects. Good if you want to focus on knife killing, but otherwise not that helpful. |
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Personal
Shield - Activation
Time - 120
seconds
While active, will damage your stamina instead of your health and
armour when you get hit. Enemies can hear this implant being
turned on or off, and while it is active. Activating the
implant
will uncloak
you,
so is of no real use.
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Range
Magnifier - Activation
Time - 60
seconds
Allows zooming up to 12x. Worthless for an Infiltrator.
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Regeneration
- Activation
Time - 120
seconds
While active, drains your stamina to increase your health.
Can be very helpful to heal yourself in the middle of a
battle
without attracting attention. |
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Second
Wind - Activation
Time - 180
seconds
Gives you a bit of health when you are about to die.
Not very helpful, if your health gets low enough to
activate
the implant, you are probably dead already.
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Sensor
Shield - Activation
Time - 90
seconds
Will mask you from radar, so long as you do not take any damage or use
a weapon. If you
do not have Sensor Shield, you will appear on radar and possibly have a
red name
over your head in many situations:
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Surge - Activation Time - 90 seconds
Surge allows you to move at far faster speeds, so long as you keep your
weapon or equipment holstered. While most armours
suffer
from terrible stamina drain when surging, an Infiltrator with full
stamina can keep running for 100 seconds - almost enough to run from Caer to Gwydion.
Enemies can hear this implant being turned on or off, and while it is active, though it is fairly quiet.
The mobility is a big benefit, for escaping as well as moving
around the battlefield. Recommended as a third implant.
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